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Making my cathedral one code block at a time.

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2026 Erin Jerri Inc. All rights reserved.
Creating AR VR Book Cover Official
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Read my O’Reilly Media book, Creating Augmented and Virtual Realities: Theory and Practice for 
Next-Generation Spatial Computing

Debuted #1 in Game Programming on Amazon.

The book is currently distributed in 42+ countries and translated in Chinese and Korean.

book-headshot-green-no-glare · 768×849
book-headshot-green-no-glare · 768×849

Author

I wrote the O'Reilly book on spatial computing — the first in over five years.

Creating Augmented and Virtual Realities (O’Reilly) debuted at #1 in Amazon’s Game Programming category, was translated into Chinese and Korean, reached 42+ countries, and became known across the XR community as the “VR Bible.” It’s taught as official VR developer curriculum.

English
English
中文
中文
한국어
한국어
Buy the book →New books in development →

Three covers is the strongest visual proof on the site. Three languages side by side is the 42-countries claim — it does not need a stat to explain it. Worth more than any logo row.

42+
COUNTRIES DISTRIBUTED
3
LANGUAGES PUBLISHED EN · ZH · KO
#1
AMAZON DEBUT GAME PROGRAMMING
2015
SHIPPING IN AI & XR SINCE
O'REILLY AUTHORFOUNDER & FORMER CTOUC BERKELEY10K+ FOLLOWERS

Ranked by Book Authority as Top Best Augmented Reality Book of 2019.

Ranked on Top 100 Best Augmented Reality Books of All Time by Shortform.

Shortform
Book Authority Book Rank Number 1

Book acclaim

#1

Amazon Game Programming

42+ Countries

International Acclaim

3 Languages

English, Chinese, Korean

UC Berkeley XR Club

Erin Pangilinan, Jazmin Cano, and Clorama Dorvilias Speaking at Harvard University Women Engineering Code Conference 2023

Harvard University - Women Engineering Code (WeCode) Conference 2023 AR/VR Panel. Pictured: Erin Pangilinan, Jazmin Cano, and Alaina Percival

“Augmented Reality is not a new paradigm. Due to the huge technology innovation in recent years including both software and hardware it’s getting its renaissance though. It’s clear we are finally able to take practical advantage of Augmented Reality in many segments of the our lives.



"Creating Augmented and Virtual Realities" is a comprehensive introduction into the world of extending our senses with technology. It has very clear structure. Divided into 3 parts covers various topics around both art/design and practical applications with solid technical foundation. History of Human-Computer-Interface helps to understand routs many solutions and patters the we have access to nowadays. It’s also showing the direction of making augmented reality our next generation interface, that will be mych more accessible and natural for human.


As an engineer I really enjoyed chapters III and IV that are much more technical. Authors explain concepts like SLAM or AR Cloud and provide clear guidance for developer where to start the journey and what platforms (ARKit, ARCore, Vuforia etc.) and technologies we should get familiar with. Chapter V is covering Data Visualization and importance of elements like Artificial Intelligence and Machine Learning in building AR experiences. Tons of examples make a great job - it would be hard to understand some concepts without them. Code samples in technical parts are very helpful too.



Overall books is very comprehensive and complete source of knowledge abut Augmented Reality and Spatial Computing. It is not regular technical book but goes far beyond helping us understand social and psychological challenges standing ahed of us. Number of sample applications presented in the book in various areas like medical, administration or training are giving us a chance to understand how concepts/techs we are reading about help solve real life problems. I really appreciate authors underline importance of diversity in the field even showing some practical advantages.”

-Marcin Klimek

Developers at Univision

Univision - Erika
Creating AR VR - Data Visualization Chapter Excerpt
Open

This chapter was written by Erin Pangilinan.

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